tf2+monopoly

Monopoly team fortress 2 edition I have a few ideas for monopoly, infamous for three things, its luck, how much time it takes, and how people who lose money just sit there like a sad stump and watch everyone else play. These are the things that will make monopoly: team fortress 2 edition more appealing, if not fun. The first thing to change will be luck in monopoly: team fortress 2 edition and it goes like this: instead of rolling dice you roll one die so no one has to roll doubles or anything. The second, duration will no longer be a problem considering the color of piece you choose because you will be on teams. And the goal of the game will be to get control points and the team who controls the most points will win. The third thing is when losing money, instead of sitting out, you can still assist them in capturing points and gets an assist bonus which gives you money to get you back in the game.